home
***
CD-ROM
|
disk
|
FTP
|
other
***
search
/
The Games Machine 76
/
XENIATGM66.iso
/
Indiana Jones
/
Indiana Jones.exe
/
RESOURCE
/
PREVIEW.GOB
/
3do_vol_beam_6m.3do
< prev
next >
Wrap
Text File
|
1999-11-15
|
4KB
|
124 lines
# MODEL 'shs_beam_6m.3do' created from 'D:\J3DArt\the laboratory\shs_beam_6m.vlec in VISUAL mode with ver4.65.'
###############
SECTION: HEADER
3DO 2.3
###############
SECTION: MODELRESOURCE
# Materials list
MATERIALS 1
0:sifter_side.MAT
###############
SECTION: GEOMETRYDEF
# Object radius
RADIUS 0.302076
# Insertion offset
INSERT OFFSET 0.000000 0.000000 0.025000
# Number of Geometry Sets
GEOSETS 1
# Geometry Set definition
GEOSET 0
# Number of Meshes
MESHES 1
# Mesh definition
MESH 0
NAME SHS_BEAM_6M
RADIUS 0.302076
GEOMETRYMODE 4
LIGHTINGMODE 3
TEXTUREMODE 3
VERTICES 8
# num: x: y: z: i:
0: -0.024999 -0.300000 -0.025000 0.000000 0.000000 0.000000 1.000000
1: 0.025001 -0.300000 -0.025000 0.000000 0.000000 0.000000 1.000000
2: -0.025001 0.300000 -0.025000 0.000000 0.000000 0.000000 1.000000
3: 0.025000 0.300000 -0.025000 0.000000 0.000000 0.000000 1.000000
4: -0.024999 -0.300000 0.025000 0.000000 0.000000 0.000000 1.000000
5: 0.025001 -0.300000 0.025000 0.000000 0.000000 0.000000 1.000000
6: -0.025001 0.300000 0.025000 0.000000 0.000000 0.000000 1.000000
7: 0.025000 0.300000 0.025000 0.000000 0.000000 0.000000 1.000000
TEXTURE VERTICES 16
0: 0.250000 -0.375000
1: 0.750000 -0.375000
2: 0.750000 -0.875000
3: 0.250000 -0.875000
4: 0.750000 -0.375000
5: 0.250000 -0.375000
6: 0.250000 -0.875000
7: 0.750000 -0.875000
8: -2.500000 -0.750000
9: 3.500000 -0.750000
10: 3.500000 -0.249999
11: -2.500000 -0.250001
12: -2.500000 -0.375001
13: 3.500000 -0.374999
14: 3.500000 -0.874999
15: -2.500000 -0.875001
VERTEX NORMALS
# num: x: y: z:
0: -0.577350 -0.577351 -0.577350
1: 0.577350 -0.577350 -0.577350
2: -0.577351 0.577350 -0.577351
3: 0.577350 0.577351 -0.577350
4: -0.577350 -0.577351 0.577350
5: 0.577350 -0.577350 0.577350
6: -0.577351 0.577350 0.577351
7: 0.577350 0.577351 0.577350
FACES 6
# num: material: type: geo: light: tex: R: G: B: A: verts:
0: 0 0x0000 4 3 3 (0.000000/0.000000/0.000000/1.000000) 4 0, 0 1, 1 5, 2 4, 3
1: 0 0x0000 4 3 3 (0.000000/0.000000/0.000000/1.000000) 4 3, 4 2, 5 6, 6 7, 7
2: 0 0x0000 4 3 3 (0.000000/0.000000/0.000000/1.000000) 4 0, 8 2, 9 3, 10 1, 11
3: 0 0x0000 4 3 3 (0.000000/0.000000/0.000000/1.000000) 4 4, 8 5, 11 7, 10 6, 9
4: 0 0x0000 4 3 3 (0.000000/0.000000/0.000000/1.000000) 4 1, 12 3, 13 7, 14 5, 15
5: 0 0x0000 4 3 3 (0.000000/0.000000/0.000000/1.000000) 4 2, 13 0, 12 4, 15 6, 14
FACE NORMALS
# num: x: y: z:
0: 0.000000 -1.000000 0.000000
1: 0.000000 1.000000 0.000000
2: 0.000000 0.000000 -1.000000
3: 0.000000 0.000000 1.000000
4: 1.000000 0.000001 0.000000
5: -1.000000 -0.000002 0.000000
###############
SECTION: HIERARCHYDEF
# Hierarchy node list
HIERARCHY NODES 1
# num: flags: type: mesh: parent: child: sibling: numChildren: x: y: z: pitch: yaw: roll: pivotx: pivoty: pivotz: hnodename:
0: 0x0000 0x00001 0 -1 -1 -1 0 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 SHS_BEAM_6M